![]() One trick is to grab the edge so that your opponent can't anymore. Basically you want to keep hitting them until they're too far away to recover anymore. Super Smash Bros Melee Walkthrough - Super Smash-Bros-Melee 159Įdgeguard: The concept of hitting someone offstage, then preventing them from getting back on. Here Ganondorf is L-Canceling a Forward-Aerial. (It doesn't work with B button aerials.) This feature was actually included intentionally by the developers, and was in the original Super Smash Brothers as well. This vastly increase a character's speed and allows for many combos and movement setups that would not be possible otherwise. L-Cancel: Jump, use an A button aerial attack, then press L, R or Z as your aerial attack touches the ground to halve its landing lag. Super Smash Bros Melee Walkthrough - Super Smash-Bros-Melee 158 Combos are affected by many factors, including move selection, spacing, weight, damage percentage of the character getting hit, and Directional Influence. they are still in "Hitstun" by the time the next attack connects). True combos in Melee are sequences of moves from which the opponent cannot escape (i.e. Super Smash Bros Melee Walkthrough - Super Smash-Bros-Melee 157Ĭombo: The simplest concept of all. For instance, wavedashing allows you to retreat while still facing your opponent, and it's often the best option to get away from shield pressure, or to punish an opponent's mis-spaced attack on your shield. It doesn't do much on its own, but is powerful in the hands of an expert. Wavedashing is actually a relic of the game's physics: the momentum of the airdodge is what pushes you along the ground. If done quickly enough, you will slide a noticeable distance. Simply jump and immediately airdodge diagonally at the ground. Wavedash: Probably the most well-known Melee technique. Super Smash Bros Melee Walkthrough - Super Smash-Bros-Melee 156 Directional Influence distinguishes Melee from most other fighting games by forcing opponents to improvise combos, rather than simply memorizing inputs. It's tempting to hold the direction opposite to your trajectory (get hit up, hold straight down), but that actually does nothing. Think of DI as yanking yourself out of a tractor beam. In this case, Fox did not "DI" Marth's Up-Throw had he done so, he could have wound up near the edge of the stage, or equally far behind Marth. If the move hits you straight upward, hold left or right. While in Hitstun (you just got hit and can't act temporarily), hold the control stick in a direction PERPENDICULAR to your trajectory. To quote Futurama: "Instead of shooting where I was, you should have shot where I was going to be." Super Smash Bros Melee Walkthrough - Super Smash-Bros-Melee 155ĭirectional Influence: Used to affect your trajectory after getting hit, both to both escape combos and to survive much longer when hit by potential killing moves. Also called "zoning" in most other fighting game communities. Without proper spacing (and timing), all of your attacks become useless. Spacing: The concept of aiming to hit the opponent with the farthest reach of your attacks, keeping yourself optimally safe while swinging for a hit. Super Smash Bros Melee Walkthrough - Super Smash-Bros-Melee 154 This list is by no means exhaustive and is in no particular order (the order of importance varies by character and matchup anyway), but any prospective Melee player will need to master all of these skills to truly be able to compete. 6 - Advanced Techniques and Protips Super Smash Bros Melee Walkthrough - Super Smash-Bros-Melee 153īy the way, I've actually been playing Melee competitively in tournaments for several years now, and I thought it would be nice to include a general overview of some of the game's most important advanced techniques. You can jump to nearby pages of the game using the links above.
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